diff options
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/UI/Core')
| -rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs | 11 | ||||
| -rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs | 1 | 
2 files changed, 0 insertions, 12 deletions
| diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs index ad6e8c2..6690060 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs @@ -1,7 +1,6 @@  using System;  using System.Collections.Generic;  using UnityEngine.UI.Collections; -using System.Threading;  namespace UnityEngine.UI  { @@ -111,22 +110,12 @@ namespace UnityEngine.UI              }          } -        private void Foo()
 -        {
 -            GameObject go = GameObject.Find("Canvas");
 -            UISystemProfilerApi.AddMarker("MaskableGraphic.cullingChanged", go);
 -            Thread.Sleep(100);
 -        } -          private static readonly Comparison<ICanvasElement> s_SortLayoutFunction = SortLayoutList;          // 在渲染canvas之前对canvas下的元素进行rebuild          // 进行 prelayout -> layout -> postlayout -> prerender -> LatePreRender 流程          private void PerformUpdate()          {              UISystemProfilerApi.BeginSample(UISystemProfilerApi.SampleType.Layout); - -            Foo(); -              CleanInvalidItems();              m_PerformingLayoutUpdate = true; diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs index 99dbf1a..ed39020 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs @@ -1572,7 +1572,6 @@ namespace UnityEngine.UI              UISystemProfilerApi.AddMarker("InputField.value", this);              if (onValueChanged != null)                  onValueChanged.Invoke(text); -          }          /// <summary> | 
