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-rw-r--r--Assets/UI_Extension/Scripts/Utilities/ListPool.cs23
-rw-r--r--Assets/UI_Extension/Scripts/Utilities/ListPool.cs.meta11
-rw-r--r--Assets/UI_Extension/Scripts/Utilities/ObjectPool.cs50
-rw-r--r--Assets/UI_Extension/Scripts/Utilities/ObjectPool.cs.meta11
4 files changed, 95 insertions, 0 deletions
diff --git a/Assets/UI_Extension/Scripts/Utilities/ListPool.cs b/Assets/UI_Extension/Scripts/Utilities/ListPool.cs
new file mode 100644
index 0000000..774d55c
--- /dev/null
+++ b/Assets/UI_Extension/Scripts/Utilities/ListPool.cs
@@ -0,0 +1,23 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace UIExt
+{
+
+ internal static class ListPool<T>
+ {
+ // Object pool to avoid allocations.
+ private static readonly ObjectPool<List<T>> s_ListPool = new ObjectPool<List<T>>(null, l => l.Clear());
+
+ public static List<T> Get()
+ {
+ return s_ListPool.Get();
+ }
+
+ public static void Release(List<T> toRelease)
+ {
+ s_ListPool.Release(toRelease);
+ }
+ }
+}
diff --git a/Assets/UI_Extension/Scripts/Utilities/ListPool.cs.meta b/Assets/UI_Extension/Scripts/Utilities/ListPool.cs.meta
new file mode 100644
index 0000000..9f8bf39
--- /dev/null
+++ b/Assets/UI_Extension/Scripts/Utilities/ListPool.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c0ddf6384711d3e4489db520510ac43a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/UI_Extension/Scripts/Utilities/ObjectPool.cs b/Assets/UI_Extension/Scripts/Utilities/ObjectPool.cs
new file mode 100644
index 0000000..f1db3ec
--- /dev/null
+++ b/Assets/UI_Extension/Scripts/Utilities/ObjectPool.cs
@@ -0,0 +1,50 @@
+using System.Collections.Generic;
+using UnityEngine.Events;
+using UnityEngine;
+
+namespace UIExt
+{
+
+ internal class ObjectPool<T> where T : new()
+ {
+ private readonly Stack<T> m_Stack = new Stack<T>();
+ private readonly UnityAction<T> m_ActionOnGet;
+ private readonly UnityAction<T> m_ActionOnRelease;
+
+ public int countAll { get; private set; }
+ public int countActive { get { return countAll - countInactive; } }
+ public int countInactive { get { return m_Stack.Count; } }
+
+ public ObjectPool(UnityAction<T> actionOnGet, UnityAction<T> actionOnRelease)
+ {
+ m_ActionOnGet = actionOnGet;
+ m_ActionOnRelease = actionOnRelease;
+ }
+
+ public T Get()
+ {
+ T element;
+ if (m_Stack.Count == 0)
+ {
+ element = new T();
+ countAll++;
+ }
+ else
+ {
+ element = m_Stack.Pop();
+ }
+ if (m_ActionOnGet != null)
+ m_ActionOnGet(element);
+ return element;
+ }
+
+ public void Release(T element)
+ {
+ if (m_Stack.Count > 0 && ReferenceEquals(m_Stack.Peek(), element))
+ Debug.LogError("Internal error. Trying to destroy object that is already released to pool.");
+ if (m_ActionOnRelease != null)
+ m_ActionOnRelease(element);
+ m_Stack.Push(element);
+ }
+ }
+}
diff --git a/Assets/UI_Extension/Scripts/Utilities/ObjectPool.cs.meta b/Assets/UI_Extension/Scripts/Utilities/ObjectPool.cs.meta
new file mode 100644
index 0000000..5fe9f8d
--- /dev/null
+++ b/Assets/UI_Extension/Scripts/Utilities/ObjectPool.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 75cc36573df9c1a4fa34a095a99d7eeb
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: