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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace TweenAnimation
{
[CustomEditor(typeof(TweenAnimation), false)]
public partial class TweenAnimationInspector : Editor
{
private TweenModuleGUIStyles styles
{
get
{
return TweenModuleGUIStyles.Get();
}
}
public void Awake()
{
}
public override void OnInspectorGUI()
{
TweenAnimation tween = target as TweenAnimation;
GUILayout.Label("content", styles.editableLabel);
GUILayout.Label("content", styles.editableLabel);
}
}
}
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