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namespace UnityEngine.EventSystems
{
/// <summary>
/// This class is capable of triggering one or more remote functions from a specified event.
/// Usage: Attach it to an object with a collider, or to a GUI Graphic of your choice.
/// NOTE: Doing this will make this object intercept ALL events, and no event bubbling will occur from this object!
/// </summary>
public enum EventTriggerType
{
PointerEnter = 0,
PointerExit = 1,
PointerDown = 2,
PointerUp = 3,
PointerClick = 4,
Drag = 5,
Drop = 6,
Scroll = 7,
UpdateSelected = 8,
Select = 9,
Deselect = 10,
Move = 11,
InitializePotentialDrag = 12,
BeginDrag = 13,
EndDrag = 14,
Submit = 15,
Cancel = 16
}
}
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