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authorchai <215380520@qq.com>2024-06-03 10:15:45 +0800
committerchai <215380520@qq.com>2024-06-03 10:15:45 +0800
commitacea7b2e728787a0d83bbf83c8c1f042d2c32e7e (patch)
tree0bfec05c1ca2d71be2c337bcd110a0421f19318b /Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontInfo.cs
parent88febcb02bf127d961c6471d9e846c0e1315f5c3 (diff)
+ plugins project
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontInfo.cs')
-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontInfo.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontInfo.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontInfo.cs
new file mode 100644
index 0000000..1f50cf8
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontInfo.cs
@@ -0,0 +1,47 @@
+using System.Xml.Serialization;
+
+namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
+{
+ // ---- AngelCode BmFont XML serializer ----------------------
+ // ---- By DeadlyDan @ deadlydan@gmail.com -------------------
+ // ---- There's no license restrictions, use as you will. ----
+ // ---- Credits to http://www.angelcode.com/ -----------------
+ public class BitmapFontInfo
+ {
+ [XmlAttribute("face")]
+ public string Face { get; set; }
+
+ [XmlAttribute("size")]
+ public int Size { get; set; }
+
+ [XmlAttribute("bold")]
+ public int Bold { get; set; }
+
+ [XmlAttribute("italic")]
+ public int Italic { get; set; }
+
+ [XmlAttribute("charset")]
+ public string CharSet { get; set; }
+
+ [XmlAttribute("unicode")]
+ public int Unicode { get; set; }
+
+ [XmlAttribute("stretchH")]
+ public int StretchHeight { get; set; }
+
+ [XmlAttribute("smooth")]
+ public int Smooth { get; set; }
+
+ [XmlAttribute("aa")]
+ public int SuperSampling { get; set; }
+
+ [XmlAttribute("padding")]
+ public string Padding { get; set; }
+
+ [XmlAttribute("spacing")]
+ public string Spacing { get; set; }
+
+ [XmlAttribute("outline")]
+ public int OutLine { get; set; }
+ }
+} \ No newline at end of file