diff options
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontInfo.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontInfo.cs | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontInfo.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontInfo.cs new file mode 100644 index 0000000..1f50cf8 --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontInfo.cs @@ -0,0 +1,47 @@ +using System.Xml.Serialization; + +namespace MonoGame.Extended.Content.Pipeline.BitmapFonts +{ + // ---- AngelCode BmFont XML serializer ---------------------- + // ---- By DeadlyDan @ deadlydan@gmail.com ------------------- + // ---- There's no license restrictions, use as you will. ---- + // ---- Credits to http://www.angelcode.com/ ----------------- + public class BitmapFontInfo + { + [XmlAttribute("face")] + public string Face { get; set; } + + [XmlAttribute("size")] + public int Size { get; set; } + + [XmlAttribute("bold")] + public int Bold { get; set; } + + [XmlAttribute("italic")] + public int Italic { get; set; } + + [XmlAttribute("charset")] + public string CharSet { get; set; } + + [XmlAttribute("unicode")] + public int Unicode { get; set; } + + [XmlAttribute("stretchH")] + public int StretchHeight { get; set; } + + [XmlAttribute("smooth")] + public int Smooth { get; set; } + + [XmlAttribute("aa")] + public int SuperSampling { get; set; } + + [XmlAttribute("padding")] + public string Padding { get; set; } + + [XmlAttribute("spacing")] + public string Spacing { get; set; } + + [XmlAttribute("outline")] + public int OutLine { get; set; } + } +}
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