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authorchai <215380520@qq.com>2024-06-03 10:15:45 +0800
committerchai <215380520@qq.com>2024-06-03 10:15:45 +0800
commitacea7b2e728787a0d83bbf83c8c1f042d2c32e7e (patch)
tree0bfec05c1ca2d71be2c337bcd110a0421f19318b /Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs
parent88febcb02bf127d961c6471d9e846c0e1315f5c3 (diff)
+ plugins project
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs')
-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs
new file mode 100644
index 0000000..e19fbc2
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs
@@ -0,0 +1,34 @@
+using Microsoft.Xna.Framework;
+using MonoGame.Extended;
+
+namespace MonoGame.Extended.Particles
+{
+ public class ParticleReleaseParameters
+ {
+ public ParticleReleaseParameters()
+ {
+ Quantity = 1;
+ Speed = new Range<float>(-1f, 1f);
+ Color = new Range<HslColor>(Microsoft.Xna.Framework.Color.White.ToHsl(), Microsoft.Xna.Framework.Color.White.ToHsl());
+ Opacity = new Range<float>(0f, 1f);
+ Scale = new Range<float>(1f, 1f);
+ Rotation = new Range<float>(-MathHelper.Pi, MathHelper.Pi);
+ Mass = 1f;
+ MaintainAspectRatioOnScale = true;
+ ScaleX = new Range<float>(1f, 1f);
+ ScaleY = new Range<float>(1f, 1f);
+ }
+
+ public Range<int> Quantity { get; set; }
+ public Range<float> Speed { get; set; }
+ public Range<HslColor> Color { get; set; }
+ public Range<float> Opacity { get; set; }
+ public Range<float> Scale { get; set; }
+ public Range<float> Rotation { get; set; }
+ public Range<float> Mass { get; set; }
+ public bool MaintainAspectRatioOnScale { get; set; }
+ public Range<float> ScaleX { get; set; }
+ public Range<float> ScaleY { get; set; }
+
+ }
+}