diff options
author | chai <215380520@qq.com> | 2024-06-03 10:15:45 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2024-06-03 10:15:45 +0800 |
commit | acea7b2e728787a0d83bbf83c8c1f042d2c32e7e (patch) | |
tree | 0bfec05c1ca2d71be2c337bcd110a0421f19318b /Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs | |
parent | 88febcb02bf127d961c6471d9e846c0e1315f5c3 (diff) |
+ plugins project
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs new file mode 100644 index 0000000..e19fbc2 --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs @@ -0,0 +1,34 @@ +using Microsoft.Xna.Framework; +using MonoGame.Extended; + +namespace MonoGame.Extended.Particles +{ + public class ParticleReleaseParameters + { + public ParticleReleaseParameters() + { + Quantity = 1; + Speed = new Range<float>(-1f, 1f); + Color = new Range<HslColor>(Microsoft.Xna.Framework.Color.White.ToHsl(), Microsoft.Xna.Framework.Color.White.ToHsl()); + Opacity = new Range<float>(0f, 1f); + Scale = new Range<float>(1f, 1f); + Rotation = new Range<float>(-MathHelper.Pi, MathHelper.Pi); + Mass = 1f; + MaintainAspectRatioOnScale = true; + ScaleX = new Range<float>(1f, 1f); + ScaleY = new Range<float>(1f, 1f); + } + + public Range<int> Quantity { get; set; } + public Range<float> Speed { get; set; } + public Range<HslColor> Color { get; set; } + public Range<float> Opacity { get; set; } + public Range<float> Scale { get; set; } + public Range<float> Rotation { get; set; } + public Range<float> Mass { get; set; } + public bool MaintainAspectRatioOnScale { get; set; } + public Range<float> ScaleX { get; set; } + public Range<float> ScaleY { get; set; } + + } +} |