diff options
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs new file mode 100644 index 0000000..e19fbc2 --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleReleaseParameters.cs @@ -0,0 +1,34 @@ +using Microsoft.Xna.Framework; +using MonoGame.Extended; + +namespace MonoGame.Extended.Particles +{ + public class ParticleReleaseParameters + { + public ParticleReleaseParameters() + { + Quantity = 1; + Speed = new Range<float>(-1f, 1f); + Color = new Range<HslColor>(Microsoft.Xna.Framework.Color.White.ToHsl(), Microsoft.Xna.Framework.Color.White.ToHsl()); + Opacity = new Range<float>(0f, 1f); + Scale = new Range<float>(1f, 1f); + Rotation = new Range<float>(-MathHelper.Pi, MathHelper.Pi); + Mass = 1f; + MaintainAspectRatioOnScale = true; + ScaleX = new Range<float>(1f, 1f); + ScaleY = new Range<float>(1f, 1f); + } + + public Range<int> Quantity { get; set; } + public Range<float> Speed { get; set; } + public Range<HslColor> Color { get; set; } + public Range<float> Opacity { get; set; } + public Range<float> Scale { get; set; } + public Range<float> Rotation { get; set; } + public Range<float> Mass { get; set; } + public bool MaintainAspectRatioOnScale { get; set; } + public Range<float> ScaleX { get; set; } + public Range<float> ScaleY { get; set; } + + } +} |