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Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs new file mode 100644 index 0000000..da8ccb9 --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs @@ -0,0 +1,30 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace MonoGame.Extended.Graphics +{ + /// <summary> + /// Defines an <see cref="Effect" /> that uses the standard chain of matrix transformations to represent a 3D object on + /// a 2D monitor. + /// </summary> + public interface IMatrixChainEffect : IEffectMatrices + { + /// <summary> + /// Sets the model-to-world <see cref="Matrix" />. + /// </summary> + /// <param name="world">The model-to-world <see cref="Matrix" />.</param> + void SetWorld(ref Matrix world); + + /// <summary> + /// Sets the world-to-view <see cref="Matrix" />. + /// </summary> + /// <param name="view">The world-to-view <see cref="Matrix" />.</param> + void SetView(ref Matrix view); + + /// <summary> + /// Sets the view-to-projection <see cref="Matrix" />. + /// </summary> + /// <param name="projection">The view-to-projection <see cref="Matrix" />.</param> + void SetProjection(ref Matrix projection); + } +}
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