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diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs
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+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace MonoGame.Extended.Graphics
+{
+ /// <summary>
+ /// Defines an <see cref="Effect" /> that uses the standard chain of matrix transformations to represent a 3D object on
+ /// a 2D monitor.
+ /// </summary>
+ public interface IMatrixChainEffect : IEffectMatrices
+ {
+ /// <summary>
+ /// Sets the model-to-world <see cref="Matrix" />.
+ /// </summary>
+ /// <param name="world">The model-to-world <see cref="Matrix" />.</param>
+ void SetWorld(ref Matrix world);
+
+ /// <summary>
+ /// Sets the world-to-view <see cref="Matrix" />.
+ /// </summary>
+ /// <param name="view">The world-to-view <see cref="Matrix" />.</param>
+ void SetView(ref Matrix view);
+
+ /// <summary>
+ /// Sets the view-to-projection <see cref="Matrix" />.
+ /// </summary>
+ /// <param name="projection">The view-to-projection <see cref="Matrix" />.</param>
+ void SetProjection(ref Matrix projection);
+ }
+} \ No newline at end of file