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authorchai <215380520@qq.com>2024-06-03 10:15:45 +0800
committerchai <215380520@qq.com>2024-06-03 10:15:45 +0800
commitacea7b2e728787a0d83bbf83c8c1f042d2c32e7e (patch)
tree0bfec05c1ca2d71be2c337bcd110a0421f19318b /Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs
parent88febcb02bf127d961c6471d9e846c0e1315f5c3 (diff)
+ plugins project
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs')
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diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs
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+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs
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+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace MonoGame.Extended.Graphics
+{
+ /// <summary>
+ /// Defines an <see cref="Effect" /> that uses the standard chain of matrix transformations to represent a 3D object on
+ /// a 2D monitor.
+ /// </summary>
+ public interface IMatrixChainEffect : IEffectMatrices
+ {
+ /// <summary>
+ /// Sets the model-to-world <see cref="Matrix" />.
+ /// </summary>
+ /// <param name="world">The model-to-world <see cref="Matrix" />.</param>
+ void SetWorld(ref Matrix world);
+
+ /// <summary>
+ /// Sets the world-to-view <see cref="Matrix" />.
+ /// </summary>
+ /// <param name="view">The world-to-view <see cref="Matrix" />.</param>
+ void SetView(ref Matrix view);
+
+ /// <summary>
+ /// Sets the view-to-projection <see cref="Matrix" />.
+ /// </summary>
+ /// <param name="projection">The view-to-projection <see cref="Matrix" />.</param>
+ void SetProjection(ref Matrix projection);
+ }
+} \ No newline at end of file