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path: root/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/Renderers/TiledMapAnimatedLayerModelBuilder.cs
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Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/Renderers/TiledMapAnimatedLayerModelBuilder.cs')
-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/Renderers/TiledMapAnimatedLayerModelBuilder.cs28
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diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/Renderers/TiledMapAnimatedLayerModelBuilder.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/Renderers/TiledMapAnimatedLayerModelBuilder.cs
new file mode 100644
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+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/Renderers/TiledMapAnimatedLayerModelBuilder.cs
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+using System.Collections.Generic;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace MonoGame.Extended.Tiled.Renderers
+{
+ public class TiledMapAnimatedLayerModelBuilder : TiledMapLayerModelBuilder<TiledMapAnimatedLayerModel>
+ {
+ public TiledMapAnimatedLayerModelBuilder()
+ {
+ AnimatedTilesetTiles = new List<TiledMapTilesetAnimatedTile>();
+ AnimatedTilesetFlipFlags = new List<TiledMapTileFlipFlags>();
+ }
+
+ public List<TiledMapTilesetAnimatedTile> AnimatedTilesetTiles { get; }
+ public List<TiledMapTileFlipFlags> AnimatedTilesetFlipFlags { get; }
+
+ protected override void ClearBuffers()
+ {
+ AnimatedTilesetTiles.Clear();
+ AnimatedTilesetFlipFlags.Clear();
+ }
+
+ protected override TiledMapAnimatedLayerModel CreateModel(GraphicsDevice graphicsDevice, Texture2D texture)
+ {
+ return new TiledMapAnimatedLayerModel(graphicsDevice, texture, Vertices.ToArray(), Indices.ToArray(), AnimatedTilesetTiles.ToArray(), AnimatedTilesetFlipFlags.ToArray());
+ }
+ }
+}