diff options
Diffstat (limited to 'Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Particles/Profiles/RingProfileTests.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Particles/Profiles/RingProfileTests.cs | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Particles/Profiles/RingProfileTests.cs b/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Particles/Profiles/RingProfileTests.cs new file mode 100644 index 0000000..a18f5b7 --- /dev/null +++ b/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Particles/Profiles/RingProfileTests.cs @@ -0,0 +1,38 @@ +using System; +using MonoGame.Extended.Particles.Profiles; +using Xunit; + +namespace MonoGame.Extended.Tests.Particles.Profiles +{ + public class RingProfileTests + { + [Fact] + public void ReturnsOffsetEqualToRadius() + { + var subject = new RingProfile + { + Radius = 10f + }; + subject.GetOffsetAndHeading(out var offset, out _); + + var length = Math.Sqrt(offset.X * offset.X + offset.Y * offset.Y); + Assert.Equal(10f, length, 6); + } + + [Fact] + public void WhenRadiateIsTrue_HeadingIsEqualToNormalizedOffset() + { + var subject = new RingProfile + { + Radius = 10f, + Radiate = Profile.CircleRadiation.Out + }; + subject.GetOffsetAndHeading(out var offset, out var heading); + + Assert.Equal(heading.X, offset.X / 10, 6); + Assert.Equal(heading.Y, offset.Y / 10, 6); + + } + + } +} |