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-rw-r--r--Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Particles/Profiles/PointProfileTests.cs33
-rw-r--r--Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Particles/Profiles/RingProfileTests.cs38
2 files changed, 71 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Particles/Profiles/PointProfileTests.cs b/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Particles/Profiles/PointProfileTests.cs
new file mode 100644
index 0000000..cb22b3b
--- /dev/null
+++ b/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Particles/Profiles/PointProfileTests.cs
@@ -0,0 +1,33 @@
+using System;
+using MonoGame.Extended.Particles.Profiles;
+using Xunit;
+
+namespace MonoGame.Extended.Tests.Particles.Profiles
+{
+
+ public class PointProfileTests
+ {
+ [Fact]
+ public void ReturnsZeroOffset()
+ {
+ var subject = new PointProfile();
+
+ subject.GetOffsetAndHeading(out var offset, out _);
+
+ Assert.Equal(0f, offset.X);
+ Assert.Equal(0f, offset.Y);
+ }
+
+ [Fact]
+ public void ReturnsHeadingAsUnitVector()
+ {
+ var subject = new PointProfile();
+
+ subject.GetOffsetAndHeading(out _, out var heading);
+
+ var length = Math.Sqrt(heading.X * heading.X + heading.Y * heading.Y);
+ Assert.Equal(1f, length, 6);
+ }
+
+ }
+}
diff --git a/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Particles/Profiles/RingProfileTests.cs b/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Particles/Profiles/RingProfileTests.cs
new file mode 100644
index 0000000..a18f5b7
--- /dev/null
+++ b/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Particles/Profiles/RingProfileTests.cs
@@ -0,0 +1,38 @@
+using System;
+using MonoGame.Extended.Particles.Profiles;
+using Xunit;
+
+namespace MonoGame.Extended.Tests.Particles.Profiles
+{
+ public class RingProfileTests
+ {
+ [Fact]
+ public void ReturnsOffsetEqualToRadius()
+ {
+ var subject = new RingProfile
+ {
+ Radius = 10f
+ };
+ subject.GetOffsetAndHeading(out var offset, out _);
+
+ var length = Math.Sqrt(offset.X * offset.X + offset.Y * offset.Y);
+ Assert.Equal(10f, length, 6);
+ }
+
+ [Fact]
+ public void WhenRadiateIsTrue_HeadingIsEqualToNormalizedOffset()
+ {
+ var subject = new RingProfile
+ {
+ Radius = 10f,
+ Radiate = Profile.CircleRadiation.Out
+ };
+ subject.GetOffsetAndHeading(out var offset, out var heading);
+
+ Assert.Equal(heading.X, offset.X / 10, 6);
+ Assert.Equal(heading.Y, offset.Y / 10, 6);
+
+ }
+
+ }
+}