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namespace MonoGame.Extended.Collisions.Layers;
using System;
/// <summary>
/// Thrown when the collision system has no layer defined with the specified name
/// </summary>
public class UndefinedLayerException : Exception
{
/// <summary>
/// Thrown when the collision system has no layer defined with the specified name
/// </summary>
/// <param name="layerName">The undefined layer name</param>
public UndefinedLayerException(string layerName)
: base($"Layer with name '{layerName}' is undefined")
{
}
}
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