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using System.Collections.Generic;
namespace MonoGame.Extended.Content.Pipeline.Animations
{
public class AstridAnimatorAnimation
{
public string Name { get; set; }
public int FramesPerSecond { get; set; }
public List<string> Frames { get; set; }
public bool IsLooping { get; set; }
public bool IsReversed { get; set; }
public bool IsPingPong { get; set; }
public AstridAnimatorAnimation(string name, int framesPerSecond)
{
Name = name;
FramesPerSecond = framesPerSecond;
Frames = new List<string>();
IsLooping = true;
IsReversed = false;
IsPingPong = false;
}
}
}
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