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path: root/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontChar.cs
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using System.Xml.Serialization;

namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
    // ---- AngelCode BmFont XML serializer ----------------------
    // ---- By DeadlyDan @ deadlydan@gmail.com -------------------
    // ---- There's no license restrictions, use as you will. ----
    // ---- Credits to http://www.angelcode.com/ -----------------	
    public class BitmapFontChar
    {
        [XmlAttribute("id")]
        public int Id { get; set; }

        [XmlAttribute("x")]
        public int X { get; set; }

        [XmlAttribute("y")]
        public int Y { get; set; }

        [XmlAttribute("width")]
        public int Width { get; set; }

        [XmlAttribute("height")]
        public int Height { get; set; }

        [XmlAttribute("xoffset")]
        public int XOffset { get; set; }

        [XmlAttribute("yoffset")]
        public int YOffset { get; set; }

        [XmlAttribute("xadvance")]
        public int XAdvance { get; set; }

        [XmlAttribute("page")]
        public int Page { get; set; }

        [XmlAttribute("chnl")]
        public int Channel { get; set; }
    }
}