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using System.Xml.Serialization;
namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
// ---- AngelCode BmFont XML serializer ----------------------
// ---- By DeadlyDan @ deadlydan@gmail.com -------------------
// ---- There's no license restrictions, use as you will. ----
// ---- Credits to http://www.angelcode.com/ -----------------
public class BitmapFontCommon
{
[XmlAttribute("lineHeight")]
public int LineHeight { get; set; }
[XmlAttribute("base")]
public int Base { get; set; }
[XmlAttribute("scaleW")]
public int ScaleW { get; set; }
[XmlAttribute("scaleH")]
public int ScaleH { get; set; }
[XmlAttribute("pages")]
public int Pages { get; set; }
[XmlAttribute("packed")]
public int Packed { get; set; }
[XmlAttribute("alphaChnl")]
public int AlphaChannel { get; set; }
[XmlAttribute("redChnl")]
public int RedChannel { get; set; }
[XmlAttribute("greenChnl")]
public int GreenChannel { get; set; }
[XmlAttribute("blueChnl")]
public int BlueChannel { get; set; }
}
}
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