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using System.Xml.Serialization;
namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
// ---- AngelCode BmFont XML serializer ----------------------
// ---- By DeadlyDan @ deadlydan@gmail.com -------------------
// ---- There's no license restrictions, use as you will. ----
// ---- Credits to http://www.angelcode.com/ -----------------
public class BitmapFontInfo
{
[XmlAttribute("face")]
public string Face { get; set; }
[XmlAttribute("size")]
public int Size { get; set; }
[XmlAttribute("bold")]
public int Bold { get; set; }
[XmlAttribute("italic")]
public int Italic { get; set; }
[XmlAttribute("charset")]
public string CharSet { get; set; }
[XmlAttribute("unicode")]
public int Unicode { get; set; }
[XmlAttribute("stretchH")]
public int StretchHeight { get; set; }
[XmlAttribute("smooth")]
public int Smooth { get; set; }
[XmlAttribute("aa")]
public int SuperSampling { get; set; }
[XmlAttribute("padding")]
public string Padding { get; set; }
[XmlAttribute("spacing")]
public string Spacing { get; set; }
[XmlAttribute("outline")]
public int OutLine { get; set; }
}
}
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