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path: root/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontKerning.cs
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using System.Xml.Serialization;

namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
    // ---- AngelCode BmFont XML serializer ----------------------
    // ---- By DeadlyDan @ deadlydan@gmail.com -------------------
    // ---- There's no license restrictions, use as you will. ----
    // ---- Credits to http://www.angelcode.com/ -----------------	
    public class BitmapFontKerning
    {
        [XmlAttribute("first")]
        public int First { get; set; }

        [XmlAttribute("second")]
        public int Second { get; set; }

        [XmlAttribute("amount")]
        public int Amount { get; set; }
    }
}