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using System.Xml.Serialization;
namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
// ---- AngelCode BmFont XML serializer ----------------------
// ---- By DeadlyDan @ deadlydan@gmail.com -------------------
// ---- There's no license restrictions, use as you will. ----
// ---- Credits to http://www.angelcode.com/ -----------------
public class BitmapFontKerning
{
[XmlAttribute("first")]
public int First { get; set; }
[XmlAttribute("second")]
public int Second { get; set; }
[XmlAttribute("amount")]
public int Amount { get; set; }
}
}
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