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using System.Collections.Generic;
namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
public class BitmapFontProcessorResult
{
public List<string> TextureAssets { get; private set; }
public BitmapFontFile FontFile { get; private set; }
public BitmapFontProcessorResult(BitmapFontFile fontFile)
{
FontFile = fontFile;
TextureAssets = new List<string>();
}
}
}
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