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using Microsoft.Xna.Framework.Content.Pipeline;
using MonoGame.Extended.Content.Pipeline.Json;
namespace MonoGame.Extended.Content.Pipeline.SpriteFactory
{
[ContentImporter(".sf", DefaultProcessor = nameof(SpriteFactoryContentProcessor), DisplayName = "Sprite Factory Importer - MonoGame.Extended")]
public class SpriteFactoryContentImporter : JsonContentImporter
{
}
}
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