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using Microsoft.Xna.Framework.Content.Pipeline;
using MonoGame.Extended.Content.Pipeline.Json;
namespace MonoGame.Extended.Content.Pipeline.SpriteFactory
{
[ContentProcessor(DisplayName = "Sprite Factory Processor - MonoGame.Extended")]
public class SpriteFactoryContentProcessor : JsonContentProcessor
{
public SpriteFactoryContentProcessor()
{
ContentType = "MonoGame.Extended MonoGame.Extended.Animations.SpriteFactory.SpriteFactoryFileReader, MonoGame.Extended.Animations";
}
}
}
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