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path: root/Plugins/MonoGame.Extended/source/MonoGame.Extended.Gui/Controls/Dialog.cs
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using System.Linq;

namespace MonoGame.Extended.Gui.Controls
{
    //public class Dialog : LayoutControl
    //{
    //    public Dialog()
    //    {
    //        HorizontalAlignment = HorizontalAlignment.Centre;
    //        VerticalAlignment = VerticalAlignment.Centre;
    //    }

    //    public Thickness Padding { get; set; }
    //    public Screen Owner { get; private set; }

    //    public void Show(Screen owner)
    //    {
    //        Owner = owner;
    //        Owner.Controls.Add(this);
    //    }

    //    public void Hide()
    //    {
    //        Owner.Controls.Remove(this);
    //    }

    //    protected override Size2 CalculateDesiredSize(IGuiContext context, Size2 availableSize)
    //    {
    //        var sizes = Items.Select(control => LayoutHelper.GetSizeWithMargins(control, context, availableSize)).ToArray();
    //        var width = sizes.Max(s => s.Width);
    //        var height = sizes.Max(s => s.Height);
    //        return new Size2(width, height) + Padding.Size;
    //    }

    //    public override void Layout(IGuiContext context, RectangleF rectangle)
    //    {
    //        foreach (var control in Items)
    //            PlaceControl(context, control, Padding.Left, Padding.Top, Width - Padding.Size.Width, Height - Padding.Size.Height);
    //    }
    //}
}