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using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Input
{
/// <summary>Player index enumeration with slots for 8 players</summary>
public enum ExtendedPlayerIndex
{
/// <summary>First player</summary>
One = PlayerIndex.One,
/// <summary>Second player</summary>
Two = PlayerIndex.Two,
/// <summary>Third player</summary>
Three = PlayerIndex.Three,
/// <summary>Fourth player</summary>
Four = PlayerIndex.Four,
/// <summary>Fifth player</summary>
Five,
/// <summary>Sixth player</summary>
Six,
/// <summary>Seventh player</summary>
Seven,
/// <summary>Eigth player</summary>
Eight
}
}
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