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using System.Collections.Generic;
using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
public class TiledMapGroupLayerContent : TiledMapLayerContent
{
protected TiledMapGroupLayerContent()
: base(TiledMapLayerType.GroupLayer)
{
}
[XmlElement(ElementName = "layer", Type = typeof(TiledMapTileLayerContent))]
[XmlElement(ElementName = "imagelayer", Type = typeof(TiledMapImageLayerContent))]
[XmlElement(ElementName = "objectgroup", Type = typeof(TiledMapObjectLayerContent))]
[XmlElement(ElementName = "group", Type = typeof(TiledMapGroupLayerContent))]
public List<TiledMapLayerContent> Layers { get; set; }
}
}
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