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using System.Xml.Serialization;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Tiled.Serialization
{
public class TiledMapImageContent
{
//[XmlIgnore]
//public Texture2DContent Content { get; set; }
//[XmlIgnore]
//public ExternalReference<Texture2DContent> ContentRef { get; set; }
[XmlAttribute(AttributeName = "source")]
public string Source { get; set; }
[XmlAttribute(AttributeName = "width")]
public int Width { get; set; }
[XmlAttribute(AttributeName = "height")]
public int Height { get; set; }
[XmlAttribute(AttributeName = "format")]
public string Format { get; set; }
[XmlAttribute(AttributeName = "trans")]
public string RawTransparentColor { get; set; } = string.Empty;
[XmlIgnore]
public Color TransparentColor
{
get => RawTransparentColor == string.Empty ? Color.Transparent : ColorHelper.FromHex(RawTransparentColor);
set => RawTransparentColor = ColorHelper.ToHex(value);
}
[XmlElement(ElementName = "data")]
public TiledMapTileLayerDataContent Data { get; set; }
public override string ToString()
{
return Source;
}
}
}
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