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using System.Collections.Generic;
using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
public class TiledMapObjectLayerContent : TiledMapLayerContent
{
public TiledMapObjectLayerContent()
: base(TiledMapLayerType.ObjectLayer)
{
Objects = new List<TiledMapObjectContent>();
}
[XmlAttribute(AttributeName = "color")]
public string Color { get; set; }
[XmlElement(ElementName = "object")]
public List<TiledMapObjectContent> Objects { get; set; }
[XmlAttribute(AttributeName = "draworder")]
public TiledMapObjectDrawOrderContent DrawOrder { get; set; }
public override string ToString()
{
return Name;
}
}
}
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