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using System.Collections.Generic;
using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
public class TiledMapTileLayerDataChunkContent
{
[XmlAttribute(AttributeName = "x")]
public int X { get; set; }
[XmlAttribute(AttributeName = "y")]
public int Y { get; set; }
[XmlAttribute(AttributeName = "width")]
public int Width { get; set; }
[XmlAttribute(AttributeName = "height")]
public int Height { get; set; }
[XmlElement(ElementName = "tile")]
public List<TiledMapTileContent> Tiles { get; set; }
[XmlText]
public string Value { get; set; }
}
}
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