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using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
[XmlRoot(ElementName = "tileoffset")]
public class TiledMapTileOffsetContent
{
[XmlAttribute(AttributeName = "x")] public int X;
[XmlAttribute(AttributeName = "y")] public int Y;
public override string ToString()
{
return $"{X}, {Y}";
}
}
}
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