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using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
public class TiledMapTilesetGridContent
{
[XmlAttribute(AttributeName = "orientation")]
public TiledMapOrientationContent Orientation { get; set; }
[XmlAttribute(AttributeName = "width")]
public int Width { get; set; }
[XmlAttribute(AttributeName = "height")]
public int Height { get; set; }
}
}
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