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using MonoGame.Extended.Sprites;
using Xunit;
namespace MonoGame.Extended.Entities.Tests
{
//public class ComponentTypeTests
//{
// [Fact]
// public void CreateComponentType()
// {
// var type = typeof(Sprite);
// var componentType = new ComponentType(type, 3);
// Assert.Same(type, componentType.Type);
// Assert.Equal(3, componentType.Id);
// Assert.Equal(new ComponentType(typeof(Sprite), 3), componentType);
// Assert.Equal(componentType.Id, componentType.GetHashCode());
// }
//}
}
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