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using System;
namespace MonoGame.Extended.Tests
{
public static class AssertExtensions
{
public static bool AreApproximatelyEqual(Point2 firstPoint, Point2 secondPoint)
{
return Math.Abs(firstPoint.X - secondPoint.X) < float.Epsilon &&
Math.Abs(firstPoint.Y - secondPoint.Y) < float.Epsilon;
}
public static bool AreApproximatelyEqual(RectangleF firstRectangle, RectangleF secondRectangle)
{
return Math.Abs(firstRectangle.X - secondRectangle.X) < float.Epsilon &&
Math.Abs(firstRectangle.Y - secondRectangle.Y) < float.Epsilon &&
Math.Abs(firstRectangle.Width - secondRectangle.Width) < float.Epsilon &&
Math.Abs(firstRectangle.Height - secondRectangle.Height) < float.Epsilon;
}
}
}
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