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authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Camera/RenderLoops/BuiltinShaderParamUtility.h
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/Camera/RenderLoops/BuiltinShaderParamUtility.h')
-rw-r--r--Runtime/Camera/RenderLoops/BuiltinShaderParamUtility.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/Runtime/Camera/RenderLoops/BuiltinShaderParamUtility.h b/Runtime/Camera/RenderLoops/BuiltinShaderParamUtility.h
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+++ b/Runtime/Camera/RenderLoops/BuiltinShaderParamUtility.h
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+#pragma once
+
+
+///@TODO: This should probably be 0. But for now we don't have proper ifdef support for switching to a different subshader.
+#define LOD_FADE_DISABLED 0.999F
+
+#define LOD_FADE_BATCH_EPSILON 0.0625 // 1/16
+
+class GfxDevice;
+
+void SetObjectScale (GfxDevice& device, float lodFade, float invScale);