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authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Camera/SceneNode.h
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/Camera/SceneNode.h')
-rw-r--r--Runtime/Camera/SceneNode.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/Runtime/Camera/SceneNode.h b/Runtime/Camera/SceneNode.h
new file mode 100644
index 0000000..a7e9655
--- /dev/null
+++ b/Runtime/Camera/SceneNode.h
@@ -0,0 +1,23 @@
+#pragma once
+
+class BaseRenderer;
+
+struct SceneNode
+{
+ SceneNode() :
+ renderer(NULL), layer(0), pvsHandle(-1), lodGroup(0), lodIndexMask(0),
+ needsCullCallback(false), dirtyAABB(false), disable(false) {}
+
+ BaseRenderer* renderer;
+ UInt32 layer;
+ SInt32 pvsHandle;
+ UInt32 lodGroup;
+ UInt32 lodIndexMask;
+ bool needsCullCallback;
+ bool dirtyAABB;
+ ///@TODO: Maybe we can use Renderer* = NULL instead, we already set this to null for static objects...
+ bool disable;
+};
+
+typedef int SceneHandle;
+const int kInvalidSceneHandle = -1;