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authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Camera/ShadowSettings.h
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/Camera/ShadowSettings.h')
-rw-r--r--Runtime/Camera/ShadowSettings.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/Runtime/Camera/ShadowSettings.h b/Runtime/Camera/ShadowSettings.h
new file mode 100644
index 0000000..256ba83
--- /dev/null
+++ b/Runtime/Camera/ShadowSettings.h
@@ -0,0 +1,33 @@
+#ifndef SHADOW_SETTINGS_H
+#define SHADOW_SETTINGS_H
+
+#include "Runtime/Serialize/SerializeUtility.h"
+
+struct ShadowSettings
+{
+ DECLARE_SERIALIZE_NO_PPTR (ShadowSettings)
+
+ int m_Type; ///< enum { No Shadows, Hard Shadows, Soft Shadows } Shadow cast options
+ // -1 is auto; the rest must match the values in Quality Settings!
+ int m_Resolution; ///< enum { Use Quality Settings = -1, Low Resolution = 0, Medium Resolution = 1, High Resolution = 2, Very High Resolution = 3 } Shadow resolution
+ float m_Strength; ///< Shadow intensity range {0.0, 1.0}
+ float m_Bias; ///< Bias for shadows range {0.0, 10.0}
+ float m_Softness; ///< Shadow softness range {1.0, 8.0}
+ float m_SoftnessFade; ///< Shadow softness fadeout range {0.1, 5.0}
+
+ ShadowSettings () { Reset (); }
+ void Reset();
+};
+
+template<class TransferFunc>
+void ShadowSettings::Transfer (TransferFunc& transfer)
+{
+ TRANSFER_SIMPLE(m_Type);
+ TRANSFER (m_Resolution);
+ TRANSFER (m_Strength);
+ TRANSFER (m_Bias);
+ TRANSFER (m_Softness);
+ TRANSFER (m_SoftnessFade);
+}
+
+#endif