blob: 256ba83058a349be34368f3c06ba87abdffb3ff4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
#ifndef SHADOW_SETTINGS_H
#define SHADOW_SETTINGS_H
#include "Runtime/Serialize/SerializeUtility.h"
struct ShadowSettings
{
DECLARE_SERIALIZE_NO_PPTR (ShadowSettings)
int m_Type; ///< enum { No Shadows, Hard Shadows, Soft Shadows } Shadow cast options
// -1 is auto; the rest must match the values in Quality Settings!
int m_Resolution; ///< enum { Use Quality Settings = -1, Low Resolution = 0, Medium Resolution = 1, High Resolution = 2, Very High Resolution = 3 } Shadow resolution
float m_Strength; ///< Shadow intensity range {0.0, 1.0}
float m_Bias; ///< Bias for shadows range {0.0, 10.0}
float m_Softness; ///< Shadow softness range {1.0, 8.0}
float m_SoftnessFade; ///< Shadow softness fadeout range {0.1, 5.0}
ShadowSettings () { Reset (); }
void Reset();
};
template<class TransferFunc>
void ShadowSettings::Transfer (TransferFunc& transfer)
{
TRANSFER_SIMPLE(m_Type);
TRANSFER (m_Resolution);
TRANSFER (m_Strength);
TRANSFER (m_Bias);
TRANSFER (m_Softness);
TRANSFER (m_SoftnessFade);
}
#endif
|