diff options
author | chai <chaifix@163.com> | 2019-08-14 22:50:43 +0800 |
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committer | chai <chaifix@163.com> | 2019-08-14 22:50:43 +0800 |
commit | 15740faf9fe9fe4be08965098bbf2947e096aeeb (patch) | |
tree | a730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Dynamics/SphereCollider.h |
Diffstat (limited to 'Runtime/Dynamics/SphereCollider.h')
-rw-r--r-- | Runtime/Dynamics/SphereCollider.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/Runtime/Dynamics/SphereCollider.h b/Runtime/Dynamics/SphereCollider.h new file mode 100644 index 0000000..1a3f779 --- /dev/null +++ b/Runtime/Dynamics/SphereCollider.h @@ -0,0 +1,56 @@ +#ifndef SPHERECOLLIDER_H +#define SPHERECOLLIDER_H + +#include "Collider.h" +#include "Runtime/Math/Vector3.h" + + +class SphereCollider : public Collider +{ + public: + REGISTER_DERIVED_CLASS (SphereCollider, Collider) + DECLARE_OBJECT_SERIALIZE (SphereCollider) + + SphereCollider (MemLabelId label, ObjectCreationMode mode); + + virtual void Reset (); + virtual void SmartReset (); + virtual void AwakeFromLoad(AwakeFromLoadMode mode); + + void SetRadius (float r); + float GetRadius () const { return m_Radius; } + + float GetScaledRadius () const; + + void SetCenter (const Vector3f& center); + Vector3f GetCenter () { return m_Center; } + + Vector3f GetGlobalCenter () const; + + void TransformChanged (int changeMask); + + virtual AABB GetBounds (); + + protected: + + virtual void Create (const Rigidbody* ignoreAttachRigidbody); + virtual void FetchPoseFromTransform (); + virtual bool GetRelativeToParentPositionAndRotation (Transform& transform, Transform& anyParent, Matrix4x4f& matrix); + + virtual NxCCDSkeleton* CreateCCDSkeleton(float scale); + + void ScaleChanged (); + + /// The radius of the sphere. range { 0.00001, infinity } + float m_Radius; + Vector3f m_Center; + + #if UNITY_EDITOR + /// In unity version 1.0 sphere radius did not change with scale. + /// This was fixed with version 1.1 + /// In the transfer function we check if we should up to account for the now introduced scale. + bool fixupSphereColliderBackwardsCompatibility; + #endif +}; + +#endif |