diff options
author | chai <chaifix@163.com> | 2019-08-14 22:50:43 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2019-08-14 22:50:43 +0800 |
commit | 15740faf9fe9fe4be08965098bbf2947e096aeeb (patch) | |
tree | a730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Export/UnityEngineAsyncOperation.txt |
Diffstat (limited to 'Runtime/Export/UnityEngineAsyncOperation.txt')
-rw-r--r-- | Runtime/Export/UnityEngineAsyncOperation.txt | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/Runtime/Export/UnityEngineAsyncOperation.txt b/Runtime/Export/UnityEngineAsyncOperation.txt new file mode 100644 index 0000000..1cde86e --- /dev/null +++ b/Runtime/Export/UnityEngineAsyncOperation.txt @@ -0,0 +1,81 @@ +C++RAW + + +#include "UnityPrefix.h" + +#include "Configuration/UnityConfigure.h" + +#include "Runtime/Mono/MonoBehaviour.h" +#include "Runtime/Misc/AsyncOperation.h" +#include "Runtime/Scripting/ScriptingObjectWithIntPtrField.h" + +using namespace Unity; +using namespace std; + +CSRAW +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Collections; +using UnityEngineInternal; + +namespace UnityEngine +{ + + +// Asynchronous operation coroutine. +CSRAW [StructLayout (LayoutKind.Sequential)] +NONSEALED_CLASS AsyncOperation : YieldInstruction + + CSRAW [NotRenamed]internal IntPtr m_Ptr; + + THREAD_SAFE + CUSTOM private void InternalDestroy () + { + self->Release(); + } + + CSRAW ~AsyncOperation () + { + InternalDestroy(); + } + + // Has the operation finished? (RO) + CUSTOM_PROP bool isDone + { + return self->IsDone(); + } + + + // What's the operation's progress (RO) + CUSTOM_PROP float progress + { + return self->GetProgress(); + } + + // Priority lets you tweak in which order async operation calls will be performed. + CUSTOM_PROP int priority + { + return self->GetPriority(); + } + { + if (value < 0) + { + value = 0; + ErrorString ("Priority can't be set to negative value"); + } + return self->SetPriority(value); + } + + // Allow scenes to be activated as soon as it is ready. + CUSTOM_PROP bool allowSceneActivation + { + return self->GetAllowSceneActivation(); + } + { + return self->SetAllowSceneActivation(value); + } + +END + +CSRAW } |