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C++RAW
#include "UnityPrefix.h"
#include "Configuration/UnityConfigure.h"
#include "Runtime/Mono/MonoBehaviour.h"
#include "Runtime/Misc/AsyncOperation.h"
#include "Runtime/Scripting/ScriptingObjectWithIntPtrField.h"
using namespace Unity;
using namespace std;
CSRAW
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using UnityEngineInternal;
namespace UnityEngine
{
// Asynchronous operation coroutine.
CSRAW [StructLayout (LayoutKind.Sequential)]
NONSEALED_CLASS AsyncOperation : YieldInstruction
CSRAW [NotRenamed]internal IntPtr m_Ptr;
THREAD_SAFE
CUSTOM private void InternalDestroy ()
{
self->Release();
}
CSRAW ~AsyncOperation ()
{
InternalDestroy();
}
// Has the operation finished? (RO)
CUSTOM_PROP bool isDone
{
return self->IsDone();
}
// What's the operation's progress (RO)
CUSTOM_PROP float progress
{
return self->GetProgress();
}
// Priority lets you tweak in which order async operation calls will be performed.
CUSTOM_PROP int priority
{
return self->GetPriority();
}
{
if (value < 0)
{
value = 0;
ErrorString ("Priority can't be set to negative value");
}
return self->SetPriority(value);
}
// Allow scenes to be activated as soon as it is ready.
CUSTOM_PROP bool allowSceneActivation
{
return self->GetAllowSceneActivation();
}
{
return self->SetAllowSceneActivation(value);
}
END
CSRAW }
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