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authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Graphs/UnityEngine.Graphs/MonoBehaviourEventDummies/OnCollisionEventDummy.cs
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/Graphs/UnityEngine.Graphs/MonoBehaviourEventDummies/OnCollisionEventDummy.cs')
-rw-r--r--Runtime/Graphs/UnityEngine.Graphs/MonoBehaviourEventDummies/OnCollisionEventDummy.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/Runtime/Graphs/UnityEngine.Graphs/MonoBehaviourEventDummies/OnCollisionEventDummy.cs b/Runtime/Graphs/UnityEngine.Graphs/MonoBehaviourEventDummies/OnCollisionEventDummy.cs
new file mode 100644
index 0000000..09ccc8a
--- /dev/null
+++ b/Runtime/Graphs/UnityEngine.Graphs/MonoBehaviourEventDummies/OnCollisionEventDummy.cs
@@ -0,0 +1,43 @@
+using System;
+using UnityEngine;
+
+namespace UnityEngine.Graphs.LogicGraph
+{
+ // For now we do triggers by attaching this MonoBehaviour to needed gameobjects. Class then sends events to logic graph nodes.
+ public class OnCollisionEventDummy : ColliderDummyBase
+ {
+ public delegate void CollisionOutDelegate(Collision other);
+
+ private CollisionOutDelegate m_OnEnter;
+ private CollisionOutDelegate m_OnExit;
+ private CollisionOutDelegate m_OnStay;
+
+ public static void AttachToCollider(ColliderNodes.OnCollisionEvent node)
+ {
+ var attached = AttachToCollider(node.self, typeof(OnCollisionEventDummy)) as OnCollisionEventDummy;
+ attached.m_OnEnter += node.EnterDummy;
+ attached.m_OnExit += node.ExitDummy;
+ attached.m_OnStay += node.StayDummy;
+ }
+
+ public void OnCollisionEnter(Collision collision)
+ {
+ if (m_OnEnter == null)
+ return;
+ m_OnEnter (collision);
+ }
+ public void OnCollisionExit(Collision collision)
+ {
+ if (m_OnExit == null)
+ return;
+ m_OnExit(collision);
+ }
+ public void OnCollisionStay(Collision collision)
+ {
+ if (m_OnStay == null)
+ return;
+ m_OnStay(collision);
+ }
+ }
+}
+