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using System;
using UnityEngine;
namespace UnityEngine.Graphs.LogicGraph
{
// For now we do triggers by attaching this MonoBehaviour to needed gameobjects. Class then sends events to logic graph nodes.
public class OnCollisionEventDummy : ColliderDummyBase
{
public delegate void CollisionOutDelegate(Collision other);
private CollisionOutDelegate m_OnEnter;
private CollisionOutDelegate m_OnExit;
private CollisionOutDelegate m_OnStay;
public static void AttachToCollider(ColliderNodes.OnCollisionEvent node)
{
var attached = AttachToCollider(node.self, typeof(OnCollisionEventDummy)) as OnCollisionEventDummy;
attached.m_OnEnter += node.EnterDummy;
attached.m_OnExit += node.ExitDummy;
attached.m_OnStay += node.StayDummy;
}
public void OnCollisionEnter(Collision collision)
{
if (m_OnEnter == null)
return;
m_OnEnter (collision);
}
public void OnCollisionExit(Collision collision)
{
if (m_OnExit == null)
return;
m_OnExit(collision);
}
public void OnCollisionStay(Collision collision)
{
if (m_OnStay == null)
return;
m_OnStay(collision);
}
}
}
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