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-rw-r--r--Runtime/Export/Serialization/SerializedStateReader.txt214
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diff --git a/Runtime/Export/Serialization/SerializedStateReader.txt b/Runtime/Export/Serialization/SerializedStateReader.txt
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+C++RAW
+
+#include "UnityPrefix.h"
+
+#include "Configuration/UnityConfigure.h"
+#include "Runtime/Mono/MonoBehaviour.h"
+#include "Runtime/Scripting/ScriptingObjectWithIntPtrField.h"
+
+#if ENABLE_SERIALIZATION_BY_CODEGENERATION
+# include "Runtime/Mono/MonoBehaviourSerialization_ByCodeGeneration.h"
+#endif
+
+CSRAW
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using Object=UnityEngine.Object;
+
+namespace UnityEngine.Serialization
+{
+
+CONDITIONAL ENABLE_SERIALIZATION_BY_CODEGENERATION
+CLASS public SerializedStateReader : ISerializedStateReader
+
+ CSRAW public static ISerializedStateReader Instance = null;
+
+ CSRAW public static void Init()
+ {
+ if(Instance == null)
+ Instance = new SerializedStateReader();
+ }
+ CSRAW public static void SetInstance(ISerializedStateReader reader)
+ {
+ Instance = reader;
+ }
+ CSRAW public void Align()
+ {
+ INTERNAL_Align();
+ }
+
+ THREAD_SAFE
+ CUSTOM private static void INTERNAL_Align()
+ {
+ NativeExt_MonoBehaviourSerialization_ReaderAlign();
+ }
+
+ CSRAW public byte ReadByte()
+ {
+ return INTERNAL_ReadByte();
+ }
+
+ THREAD_SAFE
+ CUSTOM private static byte INTERNAL_ReadByte()
+ {
+ return NativeExt_MonoBehaviourSerialization_ReadByte();
+ }
+
+ CSRAW public int ReadInt32()
+ {
+ return INTERNAL_ReadInt32();
+ }
+
+ THREAD_SAFE
+ CUSTOM private static int INTERNAL_ReadInt32()
+ {
+ return NativeExt_MonoBehaviourSerialization_ReadInt();
+ }
+
+ CSRAW public float ReadSingle()
+ {
+ return INTERNAL_ReadSingle();
+ }
+
+ THREAD_SAFE
+ CUSTOM private static float INTERNAL_ReadSingle()
+ {
+ return NativeExt_MonoBehaviourSerialization_ReadFloat();
+ }
+
+ CSRAW public double ReadDouble()
+ {
+ return INTERNAL_ReadDouble();
+ }
+
+ THREAD_SAFE
+ CUSTOM private static double INTERNAL_ReadDouble()
+ {
+ return NativeExt_MonoBehaviourSerialization_ReadDouble();
+ }
+
+ CSRAW public bool ReadBoolean()
+ {
+ return INTERNAL_ReadBoolean();
+ }
+
+ THREAD_SAFE
+ CUSTOM private static bool INTERNAL_ReadBoolean()
+ {
+ return NativeExt_MonoBehaviourSerialization_ReadBool() == 1;
+ }
+
+ CSRAW public string ReadString()
+ {
+ return INTERNAL_ReadString();
+ }
+
+ THREAD_SAFE
+ CUSTOM private static string INTERNAL_ReadString()
+ {
+ return NativeExt_MonoBehaviourSerialization_ReadString();
+ }
+
+ CSRAW public object ReadUnityEngineObject()
+ {
+ return INTERNAL_ReadUnityEngineObject();
+ }
+
+ THREAD_SAFE
+ CUSTOM private static object INTERNAL_ReadUnityEngineObject()
+ {
+ return NativeExt_MonoBehaviourSerialization_ReadUnityEngineObject();
+ }
+
+ CSRAW public object ReadAnimationCurve()
+ {
+ var animation_curve = new AnimationCurve();
+ INTERNAL_ReadAnimationCurve(animation_curve);
+ return animation_curve;
+ }
+
+ THREAD_SAFE
+ CUSTOM private static void INTERNAL_ReadAnimationCurve(AnimationCurve animation_curve)
+ {
+ NativeExt_MonoBehaviourSerialization_ReadAnimationCurve(animation_curve);
+ }
+
+ CSRAW public object ReadGradient()
+ {
+ var gradient = new Gradient();
+ INTERNAL_ReadGradient(gradient);
+ return gradient;
+ }
+
+ THREAD_SAFE
+ CUSTOM private static void INTERNAL_ReadGradient(Gradient gradient)
+ {
+ NativeExt_MonoBehaviourSerialization_ReadGradient(gradient);
+ }
+
+ CSRAW public object ReadGUIStyle()
+ {
+ var style = new GUIStyle();
+ INTERNAL_ReadGUIStyle(style);
+ return style;
+ }
+
+ THREAD_SAFE
+ CUSTOM private static void INTERNAL_ReadGUIStyle(GUIStyle style)
+ {
+ NativeExt_MonoBehaviourSerialization_ReadGUIStyle(style);
+ }
+
+ CSRAW public object ReadRectOffset()
+ {
+ var rect_offset = new RectOffset();
+ INTERNAL_RectOffset(rect_offset);
+ return rect_offset;
+ }
+
+ THREAD_SAFE
+ CUSTOM private static void INTERNAL_RectOffset(RectOffset rect_offset)
+ {
+ NativeExt_MonoBehaviourSerialization_ReadRectOffset(rect_offset);
+ }
+
+ CSRAW public byte[] ReadArrayOfByte()
+ {
+ return ReadArrayInternal<byte>(ReadByte);
+ }
+
+ CSRAW public List<byte> ReadListOfByte()
+ {
+ return ReadListInternal<byte>(ReadByte);
+ }
+
+ CSRAW private T[] ReadArrayInternal<T>(Func<T> reader)
+ {
+ var length = ReadInt32();
+ var result = new T[length];
+ for(var i = 0; i < length; ++i)
+ result[i] = reader();
+ return result;
+ }
+
+ CSRAW private List<T> ReadListInternal<T>(Func<T> reader)
+ {
+ var length = ReadInt32();
+ var result = new List<T>(length);
+ for(var i = 0; i < length; ++i)
+ result.Add(reader());
+ return result;
+ }
+
+END
+
+CONDITIONAL !ENABLE_SERIALIZATION_BY_CODEGENERATION && UNITY_METRO
+CLASS public SerializedStateReader
+ CSRAW public static void SetInstance(ISerializedStateReader reader)
+ {
+ }
+END
+
+CSRAW
+}