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path: root/Runtime/Export/Serialization/SerializedStateReader.txt
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C++RAW

#include "UnityPrefix.h"

#include "Configuration/UnityConfigure.h"
#include "Runtime/Mono/MonoBehaviour.h"
#include "Runtime/Scripting/ScriptingObjectWithIntPtrField.h"

#if ENABLE_SERIALIZATION_BY_CODEGENERATION
# include "Runtime/Mono/MonoBehaviourSerialization_ByCodeGeneration.h"
#endif

CSRAW
using System;
using System.Collections.Generic;
using UnityEngine;
using Object=UnityEngine.Object;

namespace UnityEngine.Serialization
{

CONDITIONAL ENABLE_SERIALIZATION_BY_CODEGENERATION
CLASS public SerializedStateReader : ISerializedStateReader

	CSRAW public static ISerializedStateReader Instance = null;

	CSRAW public static void Init()
	{
		if(Instance == null)
			Instance = new SerializedStateReader();
	}
	CSRAW public static void SetInstance(ISerializedStateReader reader)
	{
		Instance = reader;
	}
	CSRAW public void Align()
	{
		INTERNAL_Align();
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_Align()
	{
		NativeExt_MonoBehaviourSerialization_ReaderAlign();
	}

	CSRAW public byte ReadByte()
	{
		return INTERNAL_ReadByte();
	}

	THREAD_SAFE
	CUSTOM private static byte INTERNAL_ReadByte()
	{
		return NativeExt_MonoBehaviourSerialization_ReadByte();
	}

	CSRAW public int ReadInt32()
	{
		return INTERNAL_ReadInt32();
	}
	
	THREAD_SAFE
	CUSTOM private static int INTERNAL_ReadInt32()
	{
		return NativeExt_MonoBehaviourSerialization_ReadInt();
	}

	CSRAW public float ReadSingle()
	{
		return INTERNAL_ReadSingle();
	}

	THREAD_SAFE
	CUSTOM private static float INTERNAL_ReadSingle()
	{
		return NativeExt_MonoBehaviourSerialization_ReadFloat();
	}
	
	CSRAW public double ReadDouble()
	{
		return INTERNAL_ReadDouble();
	}

	THREAD_SAFE
	CUSTOM private static double INTERNAL_ReadDouble()
	{
		return NativeExt_MonoBehaviourSerialization_ReadDouble();
	}
	
	CSRAW public bool ReadBoolean()
	{
		return INTERNAL_ReadBoolean();
	}

	THREAD_SAFE
	CUSTOM private static bool INTERNAL_ReadBoolean()
	{
		return NativeExt_MonoBehaviourSerialization_ReadBool() == 1;
	}
	
	CSRAW public string ReadString()
	{
		return INTERNAL_ReadString();
	}

	THREAD_SAFE
	CUSTOM private static string INTERNAL_ReadString()
	{
		return NativeExt_MonoBehaviourSerialization_ReadString();
	}
	
	CSRAW public object ReadUnityEngineObject()
	{
		return INTERNAL_ReadUnityEngineObject();
	}

	THREAD_SAFE
	CUSTOM private static object INTERNAL_ReadUnityEngineObject()
	{
		return NativeExt_MonoBehaviourSerialization_ReadUnityEngineObject();
	}
	
	CSRAW public object ReadAnimationCurve()
	{
		var animation_curve = new AnimationCurve();
		INTERNAL_ReadAnimationCurve(animation_curve);
		return animation_curve;
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_ReadAnimationCurve(AnimationCurve animation_curve)
	{
		NativeExt_MonoBehaviourSerialization_ReadAnimationCurve(animation_curve);
	}
	
	CSRAW public object ReadGradient()
	{
		var gradient = new Gradient();
		INTERNAL_ReadGradient(gradient);
		return gradient;
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_ReadGradient(Gradient gradient)
	{
		NativeExt_MonoBehaviourSerialization_ReadGradient(gradient);
	}
	
	CSRAW public object ReadGUIStyle()
	{
		var style = new GUIStyle();
		INTERNAL_ReadGUIStyle(style);
		return style;
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_ReadGUIStyle(GUIStyle style)
	{
		NativeExt_MonoBehaviourSerialization_ReadGUIStyle(style);
	}

	CSRAW public object ReadRectOffset()
	{
		var rect_offset = new RectOffset();
		INTERNAL_RectOffset(rect_offset);
		return rect_offset;
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_RectOffset(RectOffset rect_offset)
	{
		NativeExt_MonoBehaviourSerialization_ReadRectOffset(rect_offset);
	}

	CSRAW public byte[] ReadArrayOfByte()
	{
		return ReadArrayInternal<byte>(ReadByte);
	}

	CSRAW public List<byte> ReadListOfByte()
	{
		return ReadListInternal<byte>(ReadByte);
	}

	CSRAW private T[] ReadArrayInternal<T>(Func<T> reader)
	{
		var length = ReadInt32();
		var result = new T[length];
		for(var i = 0; i < length; ++i)
			result[i] = reader();
		return result;
	}

	CSRAW private List<T> ReadListInternal<T>(Func<T> reader)
	{
		var length = ReadInt32();
		var result = new List<T>(length);
		for(var i = 0; i < length; ++i)
			result.Add(reader());
		return result;
	}
	
END

CONDITIONAL !ENABLE_SERIALIZATION_BY_CODEGENERATION && UNITY_METRO
CLASS public SerializedStateReader
	CSRAW public static void SetInstance(ISerializedStateReader reader)
	{
	}
END

CSRAW
}