summaryrefslogtreecommitdiff
path: root/Runtime/Export/UnityEngineFlash.txt
diff options
context:
space:
mode:
Diffstat (limited to 'Runtime/Export/UnityEngineFlash.txt')
-rw-r--r--Runtime/Export/UnityEngineFlash.txt80
1 files changed, 80 insertions, 0 deletions
diff --git a/Runtime/Export/UnityEngineFlash.txt b/Runtime/Export/UnityEngineFlash.txt
new file mode 100644
index 0000000..2df69d4
--- /dev/null
+++ b/Runtime/Export/UnityEngineFlash.txt
@@ -0,0 +1,80 @@
+CSRAW
+using System;
+using System.Diagnostics;
+
+namespace UnityEngine.Flash
+{
+// Inline ActionScript support.
+CSRAW [NotConverted]
+CLASS ActionScript
+
+ // Causes an import directive to be emitted in the ActionScript code generated for the current type.
+ CSRAW [Conditional("UNITY_FLASH")]
+ CSRAW public static void Import(string package)
+ {
+ }
+
+ // Emits a block of ActionScript code in the current method translating variable and field references to their ActionScript names.
+ CSRAW [Conditional("UNITY_FLASH")]
+ CSRAW public static void Statement(string formatString, params object[] arguments)
+ {
+ }
+
+ // Emits an ActionScript expression translating variable and field references to their ActionScript names.
+ CSRAW public static T Expression<T>(string formatString, params object[] arguments)
+ {
+ throw new InvalidOperationException();
+ }
+END
+
+CSRAW
+}
+
+namespace UnityEngine.Flash
+{
+// Runtime FlashPlayer support.
+CLASS FlashPlayer
+
+ // Get a string representing the version of the Flash Player which the current project has been compiled against.
+ CSRAW public static String TargetVersion {
+ get { return GetUnityAppConstants("TargetFlashPlayerVersion"); }
+ }
+
+ // Get a string representing the version of the SWF which the current project has been compiled against.
+ CSRAW public static String TargetSwfVersion {
+ get { return GetUnityAppConstants("TargetSwfVersion"); }
+ }
+
+ CSRAW internal static String GetUnityAppConstants(String name)
+ {
+ ActionScript.Import("com.unity.UnityNative");
+ var value = ActionScript.Expression<String>("UnityNative.getUnityAppConstants()[{0}]", name);
+ return value;
+ }
+END
+
+CSRAW
+}
+
+namespace UnityEngine
+{
+
+// Instructs the build pipeline not to convert a type or member to the target platform.
+CSRAW [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property)]
+CLASS NotConvertedAttribute : Attribute
+END
+
+// Instructs the build pipeline not to try and validate a type or member for the flash platform.
+CSRAW [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Interface | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field)]
+CSRAW [NotConverted]
+CLASS NotFlashValidatedAttribute : Attribute
+END
+
+// Prevent name mangling of constructors, methods, fields and properties.
+CSRAW [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Interface | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field)]
+CSRAW [NotConverted]
+CLASS NotRenamedAttribute : Attribute
+END
+
+CSRAW
+}