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CSRAW
using System;
using System.Diagnostics;
namespace UnityEngine.Flash
{
// Inline ActionScript support.
CSRAW [NotConverted]
CLASS ActionScript
// Causes an import directive to be emitted in the ActionScript code generated for the current type.
CSRAW [Conditional("UNITY_FLASH")]
CSRAW public static void Import(string package)
{
}
// Emits a block of ActionScript code in the current method translating variable and field references to their ActionScript names.
CSRAW [Conditional("UNITY_FLASH")]
CSRAW public static void Statement(string formatString, params object[] arguments)
{
}
// Emits an ActionScript expression translating variable and field references to their ActionScript names.
CSRAW public static T Expression<T>(string formatString, params object[] arguments)
{
throw new InvalidOperationException();
}
END
CSRAW
}
namespace UnityEngine.Flash
{
// Runtime FlashPlayer support.
CLASS FlashPlayer
// Get a string representing the version of the Flash Player which the current project has been compiled against.
CSRAW public static String TargetVersion {
get { return GetUnityAppConstants("TargetFlashPlayerVersion"); }
}
// Get a string representing the version of the SWF which the current project has been compiled against.
CSRAW public static String TargetSwfVersion {
get { return GetUnityAppConstants("TargetSwfVersion"); }
}
CSRAW internal static String GetUnityAppConstants(String name)
{
ActionScript.Import("com.unity.UnityNative");
var value = ActionScript.Expression<String>("UnityNative.getUnityAppConstants()[{0}]", name);
return value;
}
END
CSRAW
}
namespace UnityEngine
{
// Instructs the build pipeline not to convert a type or member to the target platform.
CSRAW [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property)]
CLASS NotConvertedAttribute : Attribute
END
// Instructs the build pipeline not to try and validate a type or member for the flash platform.
CSRAW [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Interface | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field)]
CSRAW [NotConverted]
CLASS NotFlashValidatedAttribute : Attribute
END
// Prevent name mangling of constructors, methods, fields and properties.
CSRAW [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Interface | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field)]
CSRAW [NotConverted]
CLASS NotRenamedAttribute : Attribute
END
CSRAW
}
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