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+CSRAW
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using UnityEngineInternal;
+
+namespace UnityEngine.WindowsPhone
+{
+CONDITIONAL UNITY_WP8_API
+CLASS Media
+
+ CSRAW public enum MediaState
+ {
+ Stopped,
+ Playing,
+ Paused
+ }
+
+ /// BE CAREFUL WHEN CHANGING THIS. It's rewritten in DLL postprocessing, so any changes you make here will be overwritten
+ CSRAW public static MediaState mediaPlayerState
+ {
+ get
+ {
+ return (MediaState)0;
+ }
+ }
+
+CSRAW
+END
+
+CSRAW
+}