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CSRAW
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngineInternal;
namespace UnityEngine.WindowsPhone
{
CONDITIONAL UNITY_WP8_API
CLASS Media
CSRAW public enum MediaState
{
Stopped,
Playing,
Paused
}
/// BE CAREFUL WHEN CHANGING THIS. It's rewritten in DLL postprocessing, so any changes you make here will be overwritten
CSRAW public static MediaState mediaPlayerState
{
get
{
return (MediaState)0;
}
}
CSRAW
END
CSRAW
}
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