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-rw-r--r--Runtime/Filters/Mesh/LodMeshFilter.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/Runtime/Filters/Mesh/LodMeshFilter.h b/Runtime/Filters/Mesh/LodMeshFilter.h
new file mode 100644
index 0000000..ff6273b
--- /dev/null
+++ b/Runtime/Filters/Mesh/LodMeshFilter.h
@@ -0,0 +1,38 @@
+#ifndef LODMESHFILTER_H
+#define LODMESHFILTER_H
+
+#include "Runtime/BaseClasses/GameObject.h"
+#include "Runtime/Modules/ExportModules.h"
+
+class Mesh;
+
+class EXPORT_COREMODULE MeshFilter : public Unity::Component
+{
+public:
+ REGISTER_DERIVED_CLASS (MeshFilter, Unity::Component)
+ DECLARE_OBJECT_SERIALIZE (MeshFilter)
+
+ MeshFilter (MemLabelId label, ObjectCreationMode mode);
+
+ void SetSharedMesh (PPtr<Mesh> mesh);
+ PPtr<Mesh> GetSharedMesh ();
+
+ Mesh* GetInstantiatedMesh ();
+ void SetInstantiatedMesh (Mesh* mesh);
+
+ static void InitializeClass ();
+ static void CleanupClass () {}
+
+ void OnDidAddMesh ();
+
+protected:
+ virtual void AwakeFromLoad (AwakeFromLoadMode awakeMode);
+
+
+private:
+ void AssignMeshToRenderer ();
+
+ PPtr<Mesh> m_Mesh;
+};
+
+#endif