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-rw-r--r--Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/InputNodes.cs82
-rw-r--r--Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnAxis.cs37
-rw-r--r--Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnButton.cs38
-rw-r--r--Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnInputNode.cs50
-rw-r--r--Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnKey.cs38
-rw-r--r--Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnMouseButton.cs38
6 files changed, 283 insertions, 0 deletions
diff --git a/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/InputNodes.cs b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/InputNodes.cs
new file mode 100644
index 0000000..d1687db
--- /dev/null
+++ b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/InputNodes.cs
@@ -0,0 +1,82 @@
+using UnityEngine;
+
+namespace UnityEngine.Graphs.LogicGraph
+{
+ public partial class InputNodes
+ {
+ public delegate void AxisDelegate (float value);
+ public delegate void MouseDelegate (Vector3 mousePosition);
+
+ [Logic]
+ [Title("Input/Get Button")]
+ public static void GetButton(string buttonName, Action onDown, Action onUp, Action down, Action up)
+ {
+ if (onDown != null && Input.GetButtonDown (buttonName))
+ onDown ();
+
+ if (onUp != null && Input.GetButtonUp (buttonName))
+ onUp ();
+
+ if (down != null || up != null)
+ {
+ var stateDelegate = Input.GetButton (buttonName) ? down : up;
+ if (stateDelegate != null)
+ stateDelegate ();
+ }
+ }
+
+ [Logic]
+ [Title("Input/Get Mouse Button")]
+ public static void GetMouseButton (int mouseButton, MouseDelegate onDown, MouseDelegate onUp, MouseDelegate down, MouseDelegate up)
+ {
+ if (onDown != null && Input.GetMouseButtonDown(mouseButton))
+ onDown(Input.mousePosition);
+
+ if (onUp != null && Input.GetMouseButtonUp(mouseButton))
+ onUp(Input.mousePosition);
+
+ if (down != null || up != null)
+ {
+ MouseDelegate stateDelegate = Input.GetMouseButton(mouseButton) ? down : up;
+ if (stateDelegate != null)
+ stateDelegate(Input.mousePosition);
+ }
+ }
+
+ [Logic]
+ [Title("Input/Get Key")]
+ public static void GetKey(KeyCode key, Action onDown, Action onUp, Action down, Action up)
+ {
+ if (onDown != null && Input.GetKeyDown (key))
+ onDown ();
+
+ if (onUp != null && Input.GetKeyUp (key))
+ onUp ();
+
+ if (down != null || up != null)
+ {
+ var stateDelegate = Input.GetKey (key) ? down : up;
+ if (stateDelegate != null)
+ stateDelegate ();
+ }
+ }
+
+ [Logic]
+ [Title("Input/Get Axis")]
+ public static void GetAxis(string axisName, AxisDelegate down, AxisDelegate up)
+ {
+ AxisDelegate stateDelegate = Input.GetButton (axisName) ? down : up;
+ if (stateDelegate != null)
+ stateDelegate (Input.GetAxis (axisName));
+ }
+
+ [LogicEval]
+ [Title("Input/Mouse Position")]
+ [return: Title("Mouse Position")]
+ public static Vector3 MousePosition ()
+ {
+ return Input.mousePosition;
+ }
+ }
+}
+
diff --git a/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnAxis.cs b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnAxis.cs
new file mode 100644
index 0000000..f9bdcb6
--- /dev/null
+++ b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnAxis.cs
@@ -0,0 +1,37 @@
+using UnityEngine;
+
+namespace UnityEngine.Graphs.LogicGraph
+{
+ public partial class InputNodes
+ {
+ [Logic]
+ [Title("Input/On Axis")]
+ public sealed class OnAxis : OnInputNode
+ {
+ private float m_Value;
+ public float value { get { return m_Value; } }
+
+ private string m_AxisName;
+ public string axisName { set { m_AxisName = value; } }
+
+ public OnAxis (GraphBehaviour graphBehaviour) : base (graphBehaviour) { }
+ public OnAxis (IMonoBehaviourEventCaller graphBehaviour, string axisName) : base (graphBehaviour)
+ {
+ m_AxisName = axisName;
+ }
+
+ protected override void OnUpdate ()
+ {
+ if (down == null && up == null)
+ return;
+
+ m_Value = Input.GetAxis (m_AxisName);
+
+ var stateDelegate = Input.GetButton (m_AxisName) ? down : up;
+ if (stateDelegate != null)
+ stateDelegate ();
+ }
+ }
+ }
+}
+
diff --git a/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnButton.cs b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnButton.cs
new file mode 100644
index 0000000..a5d0809
--- /dev/null
+++ b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnButton.cs
@@ -0,0 +1,38 @@
+using UnityEngine;
+
+namespace UnityEngine.Graphs.LogicGraph
+{
+ public partial class InputNodes
+ {
+ [Logic]
+ [Title("Input/On Button")]
+ public sealed class OnButton : OnStateInputNode
+ {
+ private string m_ButtonName;
+ public string buttonName { set { m_ButtonName = value; } }
+
+ public OnButton (GraphBehaviour graphBehaviour) : base (graphBehaviour) { }
+ public OnButton (IMonoBehaviourEventCaller graphBehaviour, string buttonName) : base (graphBehaviour)
+ {
+ m_ButtonName = buttonName;
+ }
+
+ protected override void OnUpdate ()
+ {
+ if (onDown != null && Input.GetButtonDown (m_ButtonName))
+ onDown ();
+
+ if (onUp != null && Input.GetButtonUp (m_ButtonName))
+ onUp ();
+
+ if (down != null || up != null)
+ {
+ var stateDelegate = Input.GetButton (m_ButtonName) ? down : up;
+ if (stateDelegate != null)
+ stateDelegate ();
+ }
+ }
+ }
+ }
+}
+
diff --git a/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnInputNode.cs b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnInputNode.cs
new file mode 100644
index 0000000..70032f2
--- /dev/null
+++ b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnInputNode.cs
@@ -0,0 +1,50 @@
+using System;
+
+
+namespace UnityEngine.Graphs.LogicGraph
+{
+ public partial class InputNodes
+ {
+ public abstract class OnInputNode
+ {
+ protected IMonoBehaviourEventCaller m_GraphBehaviour;
+
+ protected float m_DeltaTime;
+ public float deltaTime { get { return m_DeltaTime; } }
+
+ public Action down;
+ public Action up;
+
+ protected OnInputNode () { }
+
+ protected OnInputNode (GraphBehaviour graphBehaviour)
+ {
+ m_GraphBehaviour = graphBehaviour;
+ m_GraphBehaviour.OnUpdate += OnBaseUpdate;
+ }
+
+ protected OnInputNode (IMonoBehaviourEventCaller graphBehaviour)
+ {
+ m_GraphBehaviour = graphBehaviour;
+ m_GraphBehaviour.OnUpdate += OnBaseUpdate;
+ }
+
+ private void OnBaseUpdate (float deltaTime)
+ {
+ m_DeltaTime = deltaTime;
+ OnUpdate ();
+ }
+
+ protected abstract void OnUpdate ();
+ }
+
+ public abstract class OnStateInputNode : OnInputNode
+ {
+ public Action onDown;
+ public Action onUp;
+
+ protected OnStateInputNode (GraphBehaviour graphBehaviour) : base (graphBehaviour) { }
+ protected OnStateInputNode (IMonoBehaviourEventCaller graphBehaviour) : base (graphBehaviour) { }
+ }
+ }
+}
diff --git a/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnKey.cs b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnKey.cs
new file mode 100644
index 0000000..64732f7
--- /dev/null
+++ b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnKey.cs
@@ -0,0 +1,38 @@
+using UnityEngine;
+
+namespace UnityEngine.Graphs.LogicGraph
+{
+ public partial class InputNodes
+ {
+ [Logic]
+ [Title("Input/On Key")]
+ public sealed class OnKey : OnStateInputNode
+ {
+ private KeyCode m_Key;
+ public KeyCode key { set { m_Key = value; } }
+
+ public OnKey (GraphBehaviour graphBehaviour) : base (graphBehaviour) { }
+ public OnKey (IMonoBehaviourEventCaller graphBehaviour, KeyCode key) : base (graphBehaviour)
+ {
+ m_Key = key;
+ }
+
+ protected override void OnUpdate ()
+ {
+ if (onDown != null && Input.GetKeyDown (m_Key))
+ onDown ();
+
+ if (onUp != null && Input.GetKeyUp (m_Key))
+ onUp ();
+
+ if (down != null || up != null)
+ {
+ var stateDelegate = Input.GetKey (m_Key) ? down : up;
+ if (stateDelegate != null)
+ stateDelegate ();
+ }
+ }
+ }
+ }
+}
+
diff --git a/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnMouseButton.cs b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnMouseButton.cs
new file mode 100644
index 0000000..544a1e8
--- /dev/null
+++ b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnMouseButton.cs
@@ -0,0 +1,38 @@
+using UnityEngine;
+
+namespace UnityEngine.Graphs.LogicGraph
+{
+ public partial class InputNodes
+ {
+ [Logic]
+ [Title("Input/On Mouse Button")]
+ public sealed class OnMouseButton : OnStateInputNode
+ {
+ private int m_MouseButton;
+ public int mouseButton { set { m_MouseButton = value; } }
+
+ public OnMouseButton (GraphBehaviour graphBehaviour) : base (graphBehaviour) { }
+ public OnMouseButton (IMonoBehaviourEventCaller graphBehaviour, int mouseButton) : base (graphBehaviour)
+ {
+ m_MouseButton = mouseButton;
+ }
+
+ protected override void OnUpdate ()
+ {
+ if (onDown != null && Input.GetMouseButtonDown (m_MouseButton))
+ onDown ();
+
+ if (onUp != null && Input.GetMouseButtonUp (m_MouseButton))
+ onUp ();
+
+ if (down != null || up != null)
+ {
+ var stateDelegate = Input.GetMouseButton (m_MouseButton) ? down : up;
+ if (stateDelegate != null)
+ stateDelegate ();
+ }
+ }
+ }
+ }
+}
+