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C++RAW
#include "UnityPrefix.h"
#include "Runtime/Mono/MonoManager.h"
CSRAW
using System;
using UnityEngine;
using Object=UnityEngine.Object;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
namespace UnityEngine
{
/// Runtime representation of the AnimatorController
/// Used to change at runtime the AnimatorController of an Animator
NONSEALED_CLASS public RuntimeAnimatorController : Object
END
CSRAW }
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